Sunday, 18 August 2013

Reflective Synopsis

Reflective Synopsis

E-Learning is the learning of new information through the use of online or digital technology. It facilitates learning for today’s digital natives by allowing students to be engaged in a real word context. It helps to cater to a multitude of learning styles and needs by providing tools that students of today see as valuable. According to ACARA (2012), “ICT’s are fast and automated, interactive and multimodal, and they support the rapid communication and representation of knowledge to many audiences and its adaptation in different contexts. They transform the ways that students think and learn and give them greater control over how, where and when they learn”. This reflective synopsis will address how frameworks along with learning styles, teacher responsibilities and different types of technologies can be used to achieve optimal results in the classroom. All of the technologies used can be used in the collaborative construction of knowledge.

The framework that best supports digital pedagogy is the TPACK framework. TPACK stands for Technological, Pedagogical and Content Knowledge. The TPACK framework revolves around the idea that for a learning manager to successfully teach students in a digital world three sectors must be addressed. Learning managers must possess technological knowledge, in other words they need to know how to use the technology they wish to use in their classroom. They also need pedagogical knowledge, so they need to know how they are going to teach a concept using that technology. Finally they need content knowledge, so they need to know how using that piece of technology will achieve the curriculum requirements (Mishra and Koehler, 2006). The following link will take you to some further information about the framework from my week 2 blog.

Learning styles and theorists are other considerations learning managers need to consider when planning for digital classroom activities. Behaviourist, Connectivist and Social Constructivism are all theories that have their merits and pitfalls. I really connect with George Siemens Connectivist theory and the idea that the content of a pipeline isn't nearly as important as the pipeline and connections themselves. In other words, what’s in our brains at this very minute is not nearly as important as our capacity to make connections and learn new content. Without the ability to learn, the brain is simply just an empty pipeline. According to Laurillard (2008), traditional education needs to be explored in relation to the new world of global knowledge and mobile technology. The use of technology in the classroom is also a great way of combatting the issue of different learning styles in the classroom. In just one lesson the ability to include auditory, kinaesthetic and visual options is highly increased with the availability of digital tools. More information about each theory and a learning styles test can be found here.

Some of the technologies explored include websites, wiki’s, blogs, images, video, Prezi, PowerPoint, Glogster, iPads and mobile phones. One of the biggest challenges learning manager’s face when using this technology is ensuring that they and their students are working legally, responsibly and ethically. Copyright laws, permissions for photo use, internet content and cyber bullying are just a few of the possible problems learning managers must consider when planning work that involves the use of technology. It can be a scary and daunting experience for learning managers if they have not familiarised themselves with these requirements.

While the use of technology in the classroom is a fantastic tool, it isn't without its limitations. There are a number of complexities that arise with the use of digital tools. It doesn't always work! There will be days that the internet won’t load or the computer won’t turn on or the iPad wasn't charged. While some of these problems can be preempted, it essential that learning manager’s realise that digital pedagogy won’t always be easy and it won’t always work. It is equally important that learning managers know their own abilities and limitations. In a world where students are now digital natives it is important now than ever that the skills of the learning manager are at a high standard.  

To be able to successfully use these technologies in the classroom it is essential that learning managers spend some time getting to know the tools they want to use. According to Turner-Bisset (2001) ‘In recent years, the emphasis in effective teaching and in teacher education has moved away from the knowledge needed, to the skills and processes of teaching’. Essentially, it comes back to the TPACK framework, know the content, have the skills to teach the content and know how to use the technology. Our own personal beliefs, knowledge, pedagogy, skills and work ethic will all affect the impact ICT’s can have on student outcomes. Through understanding how to use these technologies learning managers are helping to transform, support and enhance the learning of all students.

Tarina


ACARA (2012). Information and Communication Technology (ICT) Capability. Retrieved from
Downes, S. (2012) Connectivism: Downes on Connectivism and Connective Knowledge.
              Retrieved from: http://www.connectivism.ca/
Laurillard, D. (2008). The Pedagogical Challenges to Collaborative Technologies. International Journal
of Computer-Supported Collaborative Learning, 4(1), 5-20.
Mishra, P., Koehler, M.J. (2006). Technological Pedagogical Content Knowledge: A
Framework for Teacher Knowledge. Teacher College Record 108 (6), p. 1017-1054. Retrieved from http://moodle.cqu.edu.au/mod/page/view.php?id=60596.
Smith, R., Lynch, D., Knight, B.A. (2007).  Learning Management - Transitioning Teachers
for National and International Change. Frenchs Forrest, NSW: Pearson Education Australia Incorporated.
Turner-Bisset, R. (2001) Expert Teaching : knowledge and pedagogy to lead the profession (p 1-19)
London: Fulton Publishers

Wednesday, 14 August 2013

Week 6 - Mobile Technologies

This week we explored a number of mobile technologies that could be used in the classroom. Today's youth are digital natives and tools like mobile phones, iPod's, iPad's, tablets, robots, camera's and videos all appeal to them in the classroom. These are tools they get to use at home and by allowing them into our classrooms we are creating a real world context environment. So what can we actually use these technologies for in the classroom?

The iPad

The iPad is an ever increasing tool in the classroom. It's portable and has so many functions that make it the ideal, differentiation or engagement tool. Until a few weeks ago, while I had seen the benefits of the availability of apps on the iPad I was not convinced about the control a teacher could have over those apps in the classroom. After attending Catholic Educations Early Years Conference though my thoughts had changed! I attended a workshop on differentiating with iPad and was pleasantly surprised at just how much control the classroom teacher can have over the tool. You are able to put a 'lock' on apps so that students cannot exit that app without a password. How great is that! My biggest fear was handing out a bunch of iPad's, asking students to use a particular app and then getting to the end of the lesson only to find out they'd used everything but. With this cool 'lock' function those worries are gone. You can also add functions like text to speech and different swipe functions for students with physical impairments. According to Apple (2013) "iPad comes with a screen reader, support for closed-captioned content playback and other innovative universal access features — straight out of the box. There’s no additional software to buy or install. These features make iPad easier to use for students who have a vision impairment, a hearing disability, or a physical or learning disability".

Now as far as apps go, I think I have probably 100 educational apps on my own iPad...all free! The quantity and quality of apps available is just getting better and better. According to Aronin and Floyd (2013) "There are countless opportunities to match children's preferences, strengths, and needs with developmentally appropriate apps that link relationships between the abstract and everyday technologies relating to mathematics, science, and engineering". While I haven't used one in the classroom, I have used one for my personal tutoring sessions for a prep and grade 2 student. They love it. They understand that I pick the app and that they only get to use it as a consolidation tool at the end. So far they have been respectful with its use....also another fear of mine! I'm not sure how younger students would handle the responsibility of using it without supervision. While I've dropped mine a few times, i've been fortunate enough to have done it from a low height and onto soft surfaces. I would definitely think that precautionary measures for either where they are using it or what protective casing it has would be a necessity. Overall a really useful and affordable tool for the classroom!

The Mobile Phone

When asked to take a position on Mobile Phone use in the classroom this week I thought it might be interesting to revisit our collaborative Wiki from earlier in the course. I was, to be honest really disappointed in the responses. Most people were against the use of mobile phones in the classroom. I think this belief stems from a lack of knowledge about the different functions today's smartphones have. Most seemed to agree that they would be a constant distraction and no learning would be achieved. I disagree. Much like the iPad, the iPhone has the Guided access tool in the settings. This allows the teacher to have one app open and locked to that phone. While the content that students might be able to search for on the internet could be off task, I believe the mere knowledge that they are locked into this activity will help to keep them on task. I think they could be an absolutely brilliant tool if managed correctly. Their functions are limitless and they are easily accessed in today's society. Content would of course need to be monitored but I don't see this as being any different to a teacher's role when working on laptops or PC's.

The Youtube clip here shows how iPods could change the direction of education. Its a great little clip that highlights the importance of keeping up with our students needs! What are your thoughts on their views? Do you think they are a necessity or just a want at this stage and do you think they hold any value for education?
The apps available such as QR codes, google maps, numeracy games, literacy games are just scratching the surface of the affordances these technologies hold. I really thing they would be a great tool to keep students engaged, outdoors, self assessing and creative. Like any technology they require monitoring by the teacher. Some of the biggest fears that seemed to come up in the collaborative Wiki were those surrounding Safe, Responsible and Ethical practices. Mostly Cyber bullying seemed to be a concern. Once again I think if the device is locked onto the only task they are doing in the class this problem would be eliminated. If they cant access sites that promote cyber bullying then they cant bully others.

Other Tools

In class we also got to look at a few other technologies that we could use in the classroom. I've compiled a list below. All of these tools would be great for a range of ages in a school setting. I see the most applicable ones to early childhood being the Beebot and Digital Camera.

-Beebot                                         -Digital Camera
-Video Camera                              -GPS
-Robotics                                      -EasiSpeak Microphones


 I also found this really great mind map that shows some of the affordances of learning with mobile devices:

Source: Google Images

This week we had the opportunity to look at mobile devices and their use in the classroom. I think that as long as the following three factors are addressed these devices can be highly effective classroom tools. Educators need to think about:

  • Is the activity Safe, Responsible and Ethical?
  • Is the activity appropriate?
  • How will the use of these technologies meet the curriculum requirements?
Overall they are really fun and engaging tools that would be a great asset to any classroom. My next post will be a reflective synopsis of the past few weeks learning materials. Until then, happy blogging :)

Tarina


References

Apple iPad (2013). iPad in Education. Retrieved from http://www.apple.com/au/education/ipad/#classroom
Aronin, S., & Floyd, K. K. (2013). Using an iPad in Inclusive Preschool Classrooms to Introduce STEM 
          Concepts. Teaching Exceptional Children, 45(4), 34-39.

Thursday, 1 August 2013

Week 5

Week 5 - Powerpoint, Prezi, Glogster + More


Wordle: TeachingThis week we yet again engaged with a multitude of digital resources. PowerPoint was the first resource I explored. While I had used PowerPoint in the past, I was excited to use it again this week as I was trying to think of a way to convey the ideas I needed to teach on prac this week without having to rely on my lesson plan too much. I hate having to pick it up all the time to check that I'm still on track...it makes me feel unorganised and I'm sure it gives the students the same impression. I did my lesson on Comparisons and have included two screen shots of my slides. It was a really great tool to have and I felt much more confident having the prompts on the board to remind me of what I needed to cover.  I think sometimes these presentations can be a bit boring so I made sure to add plenty of questions for my grade 6 class to respond to which really helped keep them focused. In an early years classroom I can see this being a really useful flipchart tool. You could add sounds to match words, letters, animals etc and make the pictures move around a lot too keep them interested. There are so many reasons for why this type of technology would be useful in the classroom. Here are a few I came up with
-Suits auditory and visual learner when watching and kineastheic too when constructing
- Allows students to present their ideas in a different way
- Allows students's to address criteria surrounding justification, explaining and illustrating

I guess the biggest thing that could be a drawback is overuse of this technology. While a really handy tool, overuse would definitely see the students in my class 'switch off'.




How do you overcome repetition in the classroom? Leave a comment with your ideas!






The next digital tool I explored this week was Prezi. Prezi is an online interactive slideshare tool similar to PowerPoint but much more interesting and engaging. I was really excited when I realised that you could import a PowerPoint presentation and select a Prezi theme, instantly turning an old mundane presentation into something much more engaging. Since i'd never used Prezi before I found it a little tricky to begin with and while by no means an expert,  I feel confident that I could create a fun presentation relatively quickly on Prezi. Im sure that students would engage with the tool with quite a bit of practice. I think they would really gain a lot out of viewing something through Prezi but could struggle with the construction. It takes a bit to get used to and is definitely more suited to the upper primary level. I've included the Prezi link to view my much more fun lesson on Comparisons below!

http://prezi.com/_rqvindqvkdx/?utm_campaign=share&utm_medium=copy

The third digital tool I explored this week was Glogster. I've used Glogster before and I LOVE it!!!! Glogster is an online scrapbooking tool that's easy to use and makes embedding video's and content really really simple. I've included the link to a Glogster I created last term for Science. It's attractive and easy to navigate making it the ideal tool for student engagement. It really allows students to express their own personal creativity. According to Florida (2002) "Everywhere we look, creativity is increasingly valued. Firms and organizations value it for the results that it can produce and individuals value it as a route to self-expression and job satisfaction." Its also safe for students to use which makes working responsibly, ethically and safely so much easier to achieve. The only drawback I can think of with Glogster is probably one that most online sites would encounter....expired pages! I went back in to check that my Glogster was all good to upload and the video link was no longer valid.....a quick search and replace and it was sorted. I guess that just highlights the importance of always double checking content before you ask your students to access it!  I've embedded it below:


Hover over the two right hand side ones.....notice the links to websites and video? What are your thoughts about Glogster? Do you have something you prefer to use? 

I've also created a PMI on Glogster to show how I found the functionality of the site!

Plus
+   Fun and bright
+   Easy to Navigate
+   Suitable for all ages
+   Can embed documents, video and audio

Minus
-   Web pages sometimes expire
-   Students could create a very 'busy' space

Interesting
*   You can pick a theme or design your own
*   There are heaps of pictures already available

Finally we were asked to pick a new tool from the group 4 technologies. I chose to have a go at bubbl.us this week. Its a tool that allows you to create online mindmaps. They're really easy to export and create. They would be hand to use on the go in the classroom for brainstorming activities, as a prepared map designed to assist with the lesson or as an digital activity for students to complete to show their level of understanding on a topic. I tried to fit the different technologies we've already looked at into mine and this is the result.....I'm pretty happy!


We got to explore some really useful tools this week! Its been a real eye opener into what you can really achieve in the classroom where digital pedagogy is concerned. I really would have liked to have had more time to explore some of the other tools out there too. Zooburst is one that really interests me as I think it would be a fantastic resource for an early childhood cohort. It's an online interactive storybook that allows you to set the background and choose the characters and script! Really cool, interactive and fun.

I look forward to next weeks discoveries....until then, happy blogging

Tarina

References

Bubbl.us (2013). Brainstorming Made Easy. Retrieved from https://bubbl.us/
Florida, R. (2002). Creative Class (Electronic Resource) Retrieved from http://library- 
               resources.cqu.edu.au/cro/protected/fahe11001/fahe11001_cro960.pdf
Glogster (2012). Retrieved from  http://www.glogster.com/
Prezi (2013). Retrieved from http://prezi.com/
Wordle (2013). Retrieved from http://www.wordle.net